Tournaments are a great way to get out and meet people who love the game as much as you do but sometimes pre-tournament jitters may result in you forgetting bits. Iv'e compiled a checklist which you can use to make sure you have everything so you can put those jitters to rest and focus on having a good time (and hopefully win some games!).
Iv'e outlined the list below and some reasons as to why some stuff is on there.
Here's a simplified printable checklist:
Make sure you practice your list! This goes without saying but you should know how the list flies, what it synergies with etc. This leads onto knowing the rules for the pilot abilities/upgrade cards, general rules of the game (including timing) and also know the most recent FAQ changes. Updated rules and FAQ can be found here.
Print at least two copies of your list. Sometimes the TO would like a copy (almost a given at larger events) and it's always courteous to give one to your opponent during set-up. Lastly for pre-prep I would say is to have a shower! This isn't meant to sound demeaning but at the end of the day your typically going to be spending a lot of time huddled up in a room with a lot of people and it will get warm in there.
On the day Checklist
Here's a list a things that are useful to bring at tournaments. The PDF above has a more simplified run down (even has little red boxes you can tick off!).
Your list (obviously). This includes ships (w/ bases and pegs), pilot card/tiles, dials, upgrade cards and manoeuvre templates/range rulers.
Dice and tokens (focus, evade, stress, critical hit, shields etc.). Three different object tokens. Don't forget bomb tokens if you're running them in your list!
Damage deck. As of the latest tournament regulations, either damage deck (original/FA core set) is tournament legal.
I find having a tournament tray is great for not only moving around easier at the tournament but if it has specific compartments for things like ships, dials etc. its much less likely you'll forget something. I made mine for less than £10 with everything sourced from Hobbycraft (tray, foamcore and coloured foam).
Water. It's a lot of games you'll be playing so bring a bottle of water to stay hydrated. Try to avoid high sugar drinks as your primary source of hydration as they can give you the shakes especially towards the end of the day. Saying this I do bring a fizzy drink alongsidea bottle of water just for a little boost.
Same kindda goes for snacks, try to bring a mix of high and low energy snacks but make sure your FLGS allows it first as some places are particular about things regarding home brought food. It's even better if the venue offers an actual lunch!
Painkillers. Like I said, you're playing a lot of games and it can take a toll on your body especially your knees and back if you play like me (hunched over the table like an old man!). Ibuprofen is best as its an anti-inflammatory and reduces muscular and joint pain.
Other little things which can be helpful not a necessity include pen/paper (for end of round scoring/notes), laser pen (for solving close arcs) and one I find particularly helpful; Blue Tak. A small amount on the bottom of asteroids stops them slipping and as a temporary fix, it's strong enough to hold ships on pegs if there are any peg snapping accidents.
Is there anything you would add/change on this list? Are there any good tips you could add? We'd love to hear your thoughts, to expand and tighten up this list and make it into a bit more of a community project that everyone can use!