["...there is a real sense of fear - cementing itself firmly in its survival horror theme..."]
Premise & Theme
Trapped in a cave with numerous hazards, you and your fellow cavers are desperately searching for the exit in this survival horror exploration game. Lay tiles to explore - do it quickly though as your flashlight is slowly dying leaving you at the mercy of the horror...
You control a group of cavers each of which possess their own special abilities. To escape the cave you must traverse an unknown terrain by down lying tiles that map out the cave. You have to lay around 60 tiles before finding the exit so in the meantime you must focus on staying alive.
What makes it stand out
Sub Terra is streamlined and quick to learn making it great for a first co-op game. Each playthrough is different due to random tile pulls and player chosen placements. The vast permutations of characters and their abilities keeps it fresh and exciting.
The basic core set is very well designed with thick silky tiles and character boards. A few quirks include plastic hazard tokens, icon stickers for custom caver meeples and a glow in the dark dice which really add to the game. The artwork is nice but can be a little dark to see and the tile holder can be a little fiddly to set up.
The tile dock is a bit of a pain to set up each time and would have been nice if it fit into the box without dismantling it each time. This is just a small criticism though and ITB even released a video to help with this. Solo play is nice addition but for us didn't work as we didn't get the same enjoyment and immersion from playing as we did in a group.
Overall, Sub Terra is a well designed game that immerses its audience. Once things start getting shaky whether it's losing health, chased by a horror or when the hazard cards start running low there is a real sense of fear - cementing itself firmly in its survival horror theme.
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