Premise & Theme
A dark dystopia. The Norwegian city of Bergen. A strange man. Danger lurks in the forest and it's after the 7 daughters of the Duke. Using a symmetrical deck of cards, bluff your way to hide your daughters and treasures.
Each player has the same deck of 13 cards. Each deck has daughters & treasures to strategically hide. Placing these face down on location cards to score; players also have 4 other cards which activate during the end phase and aid in bluffing. Score points by avoiding placing point scoring cards on troll ridden location cards.
What makes it stand out
Each player starts with the same deck with the only 'luck' element being what card is drawn. Being a card game it can be hard to tie in a theme yet Night Clan does this very effectively through its art and marketing.
It goes without saying that the artwork by Asahiro brings this game to life and draws the player in. It's already surpassed its improved card quality stretch goal and is well on its way to UV spot printing so you can expect a great looking/feeling game.
As beautiful as the game is the artwork was a little dark in places but this is most likely due to the prototype print that we received and will not reflect the final state of the game. The only other issue we had with the game was that scoring was a little confusing and took a few reads of the rules to make sure we were playing correct. Again - since receiving our copy the rules have been tweaked so this may not be an issue in the final print.
Night Clan is aesthetically one of the best card games we've played and we've never wanted to dive further into the lore of a card game before. Paired with the cleverly layered mechanics it makes for a nice, quick lunchtime game that will leave you wanting to play again and again. For £8 this is definitely a steal.
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